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AI Insights · Timothy · January 2025

Top 5 2D Cartoon Games in Italy: Q4 2024 Performance Overview

Explore the performance trends of the top 2D cartoon games in Italy for the fourth quarter of 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.

Top 5 2D Cartoon Games in Italy: Q4 2024 Performance Overview

The fourth quarter of 2024 saw interesting trends in the Italian market for 2D cartoon games on a unified platform. Leveraging data from Sensor Tower, here's a closer look at the performance of the top five applications.

Pokémon TCG Pocket made a significant impact in the market. Weekly revenue saw a dramatic rise from a modest $856 in early October to just over $1M in mid-December, before ending the year at approximately $536K. Downloads followed a similar trajectory, peaking at around 303K in late October and then gradually declining to about 81K by the end of December. Weekly active users displayed a consistent upward trend, starting at 1K and reaching 874K by the quarter's end.

Mini Games: Calm & Chill experienced varied results. Weekly revenue remained relatively stable, hovering around $30 throughout the quarter. Downloads started strong at nearly 80K in late October but declined to about 41K by the end of December. Active users showed fluctuations, initially peaking at 149K in early November, dropping mid-quarter, and then ending the year at around 108K.

Offline Games - No Wifi Games maintained a steady presence. Weekly revenue was consistent, fluctuating slightly around the $200 mark. Downloads were stable throughout the quarter, averaging around 37K and peaking at 45K in late December. Active users steadily increased from 406K to nearly 500K by the end of the quarter.

Vita Mahjong showed modest financial gains, with weekly revenue starting at $84 and finishing at $101. Downloads saw a notable rise towards the end of the quarter, reaching nearly 59K in the last week of December. Active users increased consistently, starting at 117K and culminating at 188K.

Royal Match exhibited strong revenue performance, with figures ranging from $380K to $640K, peaking in the final week of December. Downloads were relatively stable, with a notable increase to 44K in the last week. Active users fluctuated, starting at 700K, experiencing a dip mid-quarter, and rebounding to finish at 616K.

These insights from Sensor Tower provide a comprehensive view of the performance dynamics for these leading 2D cartoon games in Italy during the fourth quarter of 2024. For more detailed analysis and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025